SuperDraft Rules

SuperDraft is the label that describes betting style games on TheBench.

The SuperDraft Games include the following:


General Rules

The following rules apply to all types of SuperDraft games.

Each game requires a virtual Coach (ie. Member and User of thebench.com.au) to enter a Team of Players whereby the Player's real life performance will be used to determine the score. A Coach will be required to use their skill, research and knowledge of the real life game to pick a team of Players.

Each Contest will follow one or more real live games from which the Players performance will be determined.

A score calculated from the Players performance will be based on the rules and scoring method of each type of game.

Winners are determined after the completion of all of the real life games for which the SuperDraft game is following. Winners are eligible for the cash prizes which will be awarded from the total prize pool.

Each individual Contest will determine the number of winning places that are eligible for a prize.


Members:

To join any of the SuperDraft Games, a Coach must met the minimum requirements of membership as defined in the Terms and Conditions which includes being 18 years or older.

A Coach must have sufficient credit in their account balance to cover the Bet costs. If a Coach does not have a sufficient account balance, they can make a deposit to add credit before submitting the Bet.

A Coach can set a weekly bet limit which will allow them to control the total amount they bet per week. A coach cannot join a SuperDraft Game if the Content cost will exceed their weekly bet limit.

A Coach will be able to Self Exclude from thebench.com.au for a period of time as requested. In order to request self exclusion a formal email request needs to be made. During the self exclusion period we will not permit any betting activity to take place.

Terms and Conditions:https://thebench.com.au/page/terms


SuperDraft Contests

A SuperDraft Contest (Contest) will require a Coach to pick a set of Players to form their Team. Each SuperDraft Contest will follow a particular set of real life games.

The winners of a Contest are the Coaches with the highest scores.

Winners are determined after the completion of the real life games for which the Contest is following.

Only the winners are eligible for the cash prizes which will be awarded from the total prize pool.

Each individual Contest will determine the number of winning places that are eligible for a prize.


Costs :

To join a Contest, a Coach must pay the Contest entry fee. The Contest entry fee may be different for each Contest. Reference should be made to each individual Contest for Content entry fee amounts.


Submitting a Team :

To join a Contest, a Coach must submit a valid Team. Unless specifically defined by a particular Contest, a valid Team will be defined as follows:

A Player's worth is dynamic and can change. The worth of the Team will only be considered at the time the Team is submitted or changes. If the Player's worth increases after the Team is submitted, the Team will remain valid, however, if a change is submitted on that team, even if for a different Player, the entire team worth will be re-validated to ensure the worth is less than the Salary Cap.


Start Times:

Each Contest will publish the respective start time after which new entries, changes or withdrawals will not be accepted.

Should the real life games that Contest is following, start prior to the published start time of the Contest, the start of the real life game will be taken as the start time for the Contest. Any new entries, changes or withdrawals received after the start of the real life game may be invalidated.


Withdrawing :

A Coach can withdraw their entries up to the start of the Contest. All entry fees of withdrawn entries will be returned to the Coach.

After the start of the Contest, no further changes, including cancellations, will be accepted.


Changes:

Entries can be changed up to the start of the Contest. After the start of the Contest, no further changes, will be accepted.


Cancelled Contests:

If a Contest is cancelled, such as due to a insufficient number of players, the Contest will be cancelled and all Bet amounts will be returned to Users.


Winners and Prizes:

Winners are the highest scoring Teams after the completion of the real life games and once scores are calculated. Higher scoring Teams will place higher. The number of places which receive a prize will be determined by the individual Contests. Details of the prize allocation can be found on each Contest entry page.

Prizes will be awarded and transferred to a Users account balance once the scores are finalised.

The statistics published by Champion Data will be used as the official record of scores at the time of finalisation of the Contest.

Any changes to the results, including perceived errors, received after the completion and finalisation of Contests prizes will not be considered.

If there are multiple players placed with the same score, the prize pool with be re-distributed and split accordingly. For example, if there are two players in first place, the first and second place prize money will be shared evenly to the two first place getters, with the second place player (ie. the third player in line for a prize) getting the thirds place prize and so on.


Scoring:

Each Contest can implement a different set of scoring rules for each Position on the Team. Reference should be made to each Contest for individual scoring rules. The standard scoring rules are described below.

Scores will be determined by the individual Player performance statistics. The following describes each of the statistics that are available for each of the Codes.

Statistics for both AFL and NRL games are provided by Champion Data.

AFL:

Statistics:
AFL Scoring:

For a standard Contest each position will score as follows. Reference should be made to each Contest for individual rules which may vary from this.

NRL:

Statistics:
NRL Scoring:

For a standard Contest each position will score as follows. Reference should be made to each contest for individual rules which may vary from this.

NRL Top Try Scorers:

The NRL Top Try Scorers is all about attack! Pick your team of nine players (three backs,, a half and five forwards) and they will score four points for a try and one point for a line break.

NRL Tackle and Run:

The NRL Top Try Scorers is all about workhorse statistics! Pick your team of nine players (three backs,, a half and five forwards) and they will score one point per tackle and one point per run.

SuperRugby:

Statistics:

Players and Positions:

A team consists of a set of Positions which each need to be filled with a Player. A team is not valid and cannot be accepted until the full team has been submitted.


Cancellations or changes to Real Life Games:

There may be times when the real life games that a Contest follows, changes in some way, for example, the game is postponed or the game is cancelled. In these circumstances, TheBench will use their discretion on how to proceed. This may include cancelling the Contest and returning Coaches bets or continuing with the Contest.


Premiership Wager

In a seasonal long Competition, Coaches use their skill and knowledge to pick a squad of Players at the start of the season. For each Round of the season, Coaches will continue to use their skill to pick a Team of Players from their squad and compete against another Coach's Team. The overall Competition typically ends in a finals series in which the top ranking Coaches will compete for the overall Premiership, ie. winning the overall Competition for the season.

A Premiership Wager lets a Coach place a bet that they will win the Premiership.


Costs:

The Competition Manager will choose the outlay amount and prize split between the winner and the runner-up. The total prize pool will be the sum of all of the Bets, minus a placement fee.

The placement fee is $5 per bet for an outlay of less than $100 and 5% of the outlay amount where the outlay amount if greater than $5.


Eligibility:

Coaches can only bet on the outcome that they, themselves, will win the Premiership.

When a Premiership Wager is setup on a Competition, all coaches must place a bet, ie. join the Premiership Wager before then can enter their teams. A coach will have up until Round 3 of the season to choose to join the Premiership Wager after which time, betting is closed and no additional bets will be accepted.

If a Coach chooses not to join the Premiership Wager, they will be able to enter their team after betting is closed after Round 3 but they will not be eligible for the prize pool.


Activation:

The Prize Pool is activated only when more than one Coach places a Premiership Wager for a given Competition.

If a Betting Pool is not activated, outlay amounts, including fees, will be returned to the Coaches who did place a Bet.


Winners and Prizes:

The Winner of the Premiership Wager is the highest ranking Coach, at the end of the season, who has placed a Premiership Wager bet. This is typically the winner of the Finals or the coach who finished on top of the ladder/table in Competitions without a finals series.

Prize Pool which will be the sum of all outlay amounts, minus a placement fee.

The Competition Manager can choose the prize pool split between the winner and the runner-up.

In the event of a draw, a count back will be used to determine the winner. The count back will be based on the highest ranking Coach on the ladder/table prior the the start of the finals. If a count back cannot split the winners, the prize pool will be shared equally.


Withdrawing:

The Bet can be withdrawn up until the start of the first real-life game in the season.

Bets cannot be cancelled after the start of the firs game of the season.


Scoring:

Each Competition belongs to a League which defines the key rules of the Competition, including the scoring rules.


The Premiership Wager is designed for Coaches to bet against each other within their own private Competition. The Competition Manager will be responsible for governing the rules and regulations of the Competition and up-holding the ethics and standards to which the rules are applied. It is expected that Competition Managers will deal with all disputes regarding the application of the rules for which they control, most notably making team changes after lock-out times. Disputes prior to the finalisation of the winnings, that are escalated to TheBench to result will result in all Bets being cancelled and outlay amounts returned to Coaches. Disputes after the finalisation of winnings will be the responsibility of the Competition Manager to resolve.


Head-to-Head Wager

In a seasonal style Competition, a Game is played by two Coaches for a single Round of the real-live Code for which the Competition is following.

A Head to Head Wager lets a Coach place a Bet on the outcome that they will win a given Game in which they are participating.

Each coach will submit a Team from their respective Squads to compete in the given Game. The total score for the Team will be used to determine the winner of the Game, the highest score being the winner.


Costs:

The first coach to Bet on a Game will set the outlay amount. The outlay amount cannot be changed without first cancelling all Bets on the particular Game.

The minimum outlay amount will be $10.


Eligibility:

Coaches can only bet on the Game that they are participating in.


Activation:

The Prize Pool is activated only if both Coaches participating in a given Game, place a Bet of the same amount.

If a Betting Pool is not activated, outlay amounts, including fees, will be returned to the Coaches who did place a Bet.


Withdrawing:

The Bet can be cancelled by either the initiating or matching Coach up until the start of the Round.

Bets cannot be cancelled after the start of the Round (ie. start of the first real-life game of the Round).


Winners and Prizes:

The winner will be the Coach with the highest score for the given Game.

The Winner takes the whole Prize Pool which will be the sum of all outlay amounts, minus a placement fee.

In the event of a draw, a count back will be used to determine the winner. The count back will awarded to the Coach with the first highest scoring player in Position priority order. If a count back cannot split the winners, the prize pool will be split equally.

The placement fee is 10% of the outlay amount of each bet.


Scoring:

Each Competition belongs to a League which defines the key rules of the Competition, including the scoring rules.


Other:

Rolling-lockouts changes will be permitted if enabled for the related Seasonal Competition.

The Head-to-Head Wager is designed for Coaches to bet against each other within their own private Competition. The Competition Manager will be responsible for governing the rules and regulations of the Competition and up-holding the ethics and standards to which the rules are applied. It is expected that Competition Managers will deal with all disputes regarding the application of the rules for which they control, most notably making team changes after lock-out times. Disputes prior to the finalisation of the winnings, that are escalated to TheBench to result will result in all Bets being cancelled and outlay amounts returned to Coaches. Disputes after the finalisation of winnings will be the responsibility of the Competition Manager to resolve.


These rules shall be read in conjunction and in context of the site Terms and Conditions which can be found here: https://thebench.com.au/page/terms