# Scoring

As a fantasy game, the objective of each round on TheBench is to score more points than your opponent(s).

For a given round, the points are calculated from the real life performance of the players that the coach selects in their team.

Each position on the field, and as such each player, will receive a score. The sum of all the players' scores is the total score for a given round.

Each position on the field can be setup to calculate the scores differently.

For example in AFL, a Forward position may score only for goals and points while a Midfield position may score for kicks and handballs only. Similarly, each position may be setup to calculate the scores the same for each position, it will depend on the League in which you are playing.

In NRL and Super Rugby, forwards have the ability to score points through a workhorse try (explained below) while backs by default cannot score.

In a seasonal League, as a League Administrator (user who creates a custom League) you can completely customise the scoring rules. Scoring rules are defined as an equation based on the available statistics.

The specific statistics available is dependent on the Code and is listed on the Edit Position page.

Here are some examples of setting up different scoring for particular positions. The equations below are specified for each position.

## Default Scoring

The following is the default scoring for various League templates. When you create your own custom League, you can customise these rules per the worked examples above.

### AFL

The following statistics are available for scoring in AFL: goals, behinds, kicks, handballs, marks, tackles, hitouts, nogame, freesfor, freesagainst, inside_fifties, rebounds, clearances,

**TheBench Classic Draft League Template:**

- 3 x Forwards: Goals (6 points) + Behinds (1)
- 3 x Midfielders: Kicks = (1) + Handballs (1)
- 1 x Ruckman: Hitouts = (1) & Marks = (2)
- 1 x Tackler: Tackles = (5)
- Bench: (no score)

**TheBench Full Field Draft League Template**

Scoring:

- All positions score: Kicks (3 points) + Handballs (2) + Marks (3) + Tackles (4) + Frees For (1) – Frees Against (-3) + Hitouts (1) + Goals (6) + Behinds (1)

Positions:

- 1 x Full Forward
- 4 x Forwards
- 1 x Half Forward
- 5 x Midfielders
- 1 x Ruckman
- 1 x Half Back
- 4 x Defenders
- 4 x Bench

### NRL

**NRLCEO Classic Draft League Template**

Scoring:

- Forwards score: Tries (4) + Workhorse (5) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)
- Backs score: Tries (4) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)

Positions:

- 1 x Fullback
- 2 x Wingers
- 2 x Centres
- 1 x Five Eighth
- 1 x Half Back
- 2 x Front Rowers
- 1 x Hooker
- 3 x Back Rowers
- 4 x Bench (by default bench players score half points)

**What is a workhorse?**
A workhorse constitutes of 40 or more tackles and runs combined for each player.
A double workhorse (worth double points) has different requirements for different forward positions:

- Front Row, Back Row and Lock: 60 or more tackles and runs combined AND a minimum of 150 metres
- Hooker: 60 or more tackles and runs combined AND a minimum of 75 metres

**NRLCEO Lite (9s)**

Scoring:

- Forwards score: Tries (4) + Workhorse (4) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)
- Backs score: Tries (4) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)

Positions:

- 3 x Outside Backs (Fullbacks, Wingers and Centres)
- 2 x Halves (Hookers, Five Eighths and Half Backs)
- 4 x Forwards (Front Rowers and Back Rowers)

## Super Rugby

**Super Rugby Classis Draft League Template**

Scoring:

- Forwards score: Tries (4) + Workhorse (4) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)
- Backs score: Tries (4) + Try Assists (2) + Line Breaks (1) + Line Break Assists (1) – Sin Bins (-2) – Send Offs (-4) + Field Goals (1) + 40/20’s (1)

Positions:

- 1 x Full back
- 2 x Wingers
- 2 x Centres
- 1 x Five Eighth
- 1 x Half Back
- 2 x Props
- 1 x Hooker
- 2 x Second Rowers
- 3 x Back Rowers

**What is a workhorse?**
A workhorse constitutes of 20 or more tackles and runs combined.
A double workhorse (worth double points) constitutes of 30 or more tackles and runs combined.

### How do I change the scoring options?

As a League Administrator (user who creates a custom League) you can completely customise the scoring rules. Scoring rules are defined as an equation based on the available statistics.

The specific statistics available is dependent on the Code and is listed on the Edit Position page.

Within the equation, the statistics variable is specified with the statistics name prefixed by a dollar sign $, for example goals as specified in the equation as $goals. Addition, subtraction, multiplication and division are simply specified with the standard operators +, -, * and / respectively.

Contact us if you want some help.

### AFL Examples

These are some examples of setting up your scoring for AFL:

**Setup a Forward to score 6 points for a goal and 1 point for each** behind:

*Equation:*6 * $goals + $point*Worked example:*if 3 goals are scored and 4 points the total score is > 6 * 3 + 4 = 22

**A Midfielder to score 1 point for each kick, one point for each handball and two points for each mark:**

*Equation:*$kicks + $handballs + 2 * $marks*Worked example:*if 3 kicks are scored, 4 handballs and 2 marks, the total score is > 3 + 4 + 2 * 2 = 11

**A tackler receives 5 points to each tackle but looses a point for each free kick given away:**

- Equation: 5 * $tackles - $freesAgainst
- Worked example: if 5 tackles are made and 2 frees given away, > 5 * 5 - 2 = 8

### NRL Examples

These are some examples of setting up your scoring for NRL:

**Setup a Front Rowers to score 4 points for a workhorse and 2 points for a try assist:**

*Equation:*4 * $workHorse + 2 * $tryAssist*Worked example:*if a double workhorse is scored and 1 try assist the total score is > 8 + 2 = 10